Both the ship and guns are slower, so they work well together just like the faster ship with the faster long range guns. Later I bought the most expensive ship (junk) with 10 of the big damage guns (12-15 a hit - again I can't remember the name). This will work on all but the highest level enemy ships. Your range is excellent so you can usually sink them before they have a chance to do much in return. You turn, fire, jibe, hold, fire, rinse and repeat. Get the cheapest crew you can, preferably with 1 star in the skill you want them to use and no stars in other skills (so they can max out at 4 stars in that skill). You can do very well right at the beginning of the game with your starting ship if you buy 4 of the cannons with range up to 600 (I forget the name). I've found the ship combat to be extremely easy once I understood what I was doing. Royal bronzers or wormtongues are the way to go IMO. If you get within the range band then turn the enemy rushes you, and you're lucky if you can get even a single shot off, with accuracy penalties. If you stay just out of max range then turn, the enemy never comes closer and you get accuracy penalties. Enemies always know what cannons you have (just like you know theirs), and so automatically know the narrow range of the DBs. Every time I tried to use them it failed. I don't see the point to double bronzers. The idea behind sinking is that it gives you much more exp, so you can get a maxed out crew at level 5 or something, and go sink those level 15+ ships for superior and legendary loot or that unique item you really want early, when your combat level is still very low. If the enemy ship is in ideal cannon range and you have stopped, good cannoneers should have 100% hit chance. There are two ideal ways to go about it - max speed forward and board, and 5x Double Bronzer guns for 80-120 damage per volley. Ship combat is extremely simple once you understand it. Any point? Some extra loot, that's about it.
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