![]() ![]() Inviting curious players to discover its small joys, you can click on a mama chicken only to watch her pop out an egg that you can then click to hatch a little yellow chickity (you can actually repeat the process five times, bringing an adorably tiny new life into the world each time). Inside one of the buildings is a chicken coop that does nothing to further the plot, but charms you into exploration anyway. In the demo I played, you explore a lovely fishing town, complete with all the classic archetypal villagers, like an old crone, a surly man, and a smith. At heart, Burly Men at Sea is a softie, taking you on what married duo David and Brooke Condolora call a “quiet adventure.” The game consists of many branching narrative vignettes devoid of puzzles and high scores, but with plenty of optional and delightful interactive play experiences. The name captures the game’s unique sense of gentle masculinity, with a ruggedness that only goes beard-deep. “We had that name in our head before we even started making games.” “We knew we were making Burly Men at Sea before we knew what it would be,” said co-creator David Condolora. Heeding the call of the blue siren, you join them as they gallivant across the sea and a storybook of various Norwegian haunts. You embark on a journey as not one, not two, but three Brothers Beard, who put the lumbersexual hipster trend to shame. Just hearing the name Burly Men at Sea-along with watching its trailers, filled to the brim with a bouncing, benevolent brawniness–effectively communicates what it’s like to play the game.
0 Comments
Leave a Reply. |